Dragonpit Magician
WATER 78

Dragonpit Magician

  • Archetype:
  • Magician

  • ATK:
  • 900

  • DEF:
  • 2700

  • View:
  • 4430




[ Pendulum Effect ] Once per turn, if you have a "Magician" card in your other Pendulum Zone: You can discard 1 Pendulum Monster, then target 1 Spell/Trap Card on the field; destroy it. [ Monster Effect ] ''This gifted magician can awaken the energy stored in the deep places of the earth, known as the Pits of the Dragon. His stoic approach wins him few friends, and he often bends to the desires of his pupil.''




 
 
AI Power Analysis
RemovalConfidence: MediumEvaluated Oct 9, 2026
59± 7/ 100
Power Score
Intrinsic 57
Deck 60

Dragonpit Magician — Power Evaluation

Final Score: 59 ± 7 · Confidence: Medium

  • Intrinsic: 57 · Deck: 60 · Meta: provisional
  • Primary role: Removal · Secondary: Material body

Why it scores here

Dragonpit Magician's value is its Pendulum effect: once per turn, discard a Pendulum monster to destroy one Spell/Trap on the field, but only while a Magician sits in the other Pendulum Zone. It is a one-for-one trade with no card advantage, and the monster-zone body has no effect and only ATK 900. Its score comes from being a near-universal, low-cost slot in its Odd-Eyes Magician homes (400 of 400 sampled decks, 1.94 copies average) and from its Level 7 body, not from ATK or popularity. No combo evidence was supplied, so conversion is text-only inference and is kept low.

Axis scores

Axis Score Evidence
Accessibility 68 Present in all 400 sampled decks at 1.94 copies on average, but the effect needs a Magician in the other Pendulum Zone and a Pendulum monster to discard (observed for inclusion, inferred for conditions).
Combo & Conversion 30 No combo boards recorded; the text yields only a single removal event per turn (inferred).
Resource Economy 45 Discarding a Pendulum monster for one destroyed Spell/Trap is roughly card-for-card, with no draw or refuel (verified from text).
Effect & Interaction 50 Single-target destruction of any Spell/Trap, including set cards, once per turn, with no negation (verified from text).
Material Utility 65 Normal Level 7 WATER Spellcaster with no monster effect, so it cannot be blanked; Level 7 is a generic material fit but it is not a Tuner and its material use is not observed in combos (verified plus inferred).
Resilience & Flexibility 50 The effect lives in the Pendulum Zone and dies if the Magician scale is removed; the body in the monster zone is a plain normal monster (inferred).
Deck-Building Efficiency 72 Normal Pendulum with no garnet, lock, or self-restriction, and redundant copies are routine (observed in deck data).

Calculation

Weight profile: 0.7 Removal + 0.3 Material body. Intrinsic ≈ 57, Deck ≈ 60, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Present in every sampled Odd-Eyes Magician deck at 1.94 copies average
  • Once-per-turn Spell/Trap destruction that also hits set cards
  • Clean Level 7 body that cannot be negated because it has no monster effect

Weaknesses

  • Needs a Magician in the other Pendulum Zone
  • Costs a Pendulum monster from hand
  • Low ATK 900 body with no monster effect
  • Not a Tuner

Counters / choke points

  • Disrupting the Magician Pendulum Zone scale (inferred from text)
  • Running out of Pendulum monsters in hand to discard (inferred from text)

Best use

Removal / Pendulum support. Decks: Odd-Eyes Magician Pendulum builds, Pendulum Magician builds. Suggested copies: 2.

Evidence & gaps

  • Verified: Once-per-turn Pendulum effect: discard a Pendulum monster, destroy one Spell/Trap on the field, requires a Magician in the other Pendulum Zone; Monster-zone body is a Normal monster with no effect; Level 7 WATER Spellcaster, ATK 900 / DEF 2700
  • Observed: In 400 of 400 sampled decks; 1.94 copies average; 73.8% Odd-Eyes; Top partners include Performapal Skullcrobat Joker (94%) and Oafdragon Magician (92.5%)
  • Inferred: Removal is the primary role because the only effect is a destruction effect; Material use is generic (Level 7) and not observed in combos; Pendulum Zone disruption shuts the effect off
  • Data gaps: no combos supplied; combo conversion is text-only inference no banlist token; assumed 3 copies (unlimited) no usage statistics (StatisticsCard); inclusion inferred from the 400-deck sample only the 34 distinct archetype IDs are mostly Odd-Eyes duplicates, so generic utility is capped











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